- As with class initialization, the simplest kind of object initialization is automatic initialization of object fields to default values.
- Example:
class ObjectInitializationDemo1
{
boolean b;
byte by;
char c;
double d;
float f;
int i;
long l;
short s;
String st;
public static void main (String [] args)
{
ObjectInitializationDemo1 oid1 = new ObjectInitializationDemo1 ();
System.out.println ("oid1.b = " + oid1.b);
System.out.println ("oid1.by = " + oid1.by);
System.out.println ("oid1.c = " + oid1.c);
System.out.println ("oid1.d = " + oid1.d);
System.out.println ("oid1.f = " + oid1.f);
System.out.println ("oid1.i = " + oid1.i);
System.out.println ("oid1.l = " + oid1.l);
System.out.println ("oid1.s = " + oid1.s);
System.out.println ("oid1.st = " + oid1.st);
}
}
- Output
b = falseby = 0c =d = 0.0f = 0.0i = 0l = 0s = 0st = null
- There is no class loading and byte code verifying in between.
- The same way the explicit assignment is done.
- The default constructer initializes the contents of the object. For that it uses <init> methodfrom JVM perspective
- The same way as in class initialization the object initialization also allows us to refer to the previously initialized field.
- Object Block Initailazation
{System.out.println ("Initializing object " + hashCode ());int localVariable = 1;} - In many situations, you will not use object block initializers because you can use constructors to perform complex initialization tasks.
- For situations like: Anonymous inner classes often require object block initializers to perform complex initialization tasks.
Anonymous inner classes require object block initializers because anonymous inner classes have no names, constructors take on the names of their classes, and you cannot declare constructors in classes that have no names.
- In the case of hierarchies the class at the top most level is first initialized.
- In object field/block initialization , one can access the field of the subclass but at that time the explicit value is not assigned so it will give us default value.
Encapsulation: Hiding the data/methods inside the object is called the Encapsulation. In Structured programming when u want to have a variable having accessible by some part and not by other part u don't have a mechanism to achieve the same. Encapsulation provides the same mechanism, if a class or a function wants to access then it should access those variables and functions from the references of the class i.e. objects. Inheritance Inheritance enables you to create a class that is similar to a previously defined class, but one that still has some of its own properties. Polymorphism The last major feature of object-oriented programming is polymorphism. By using polymorphism, you can create new objects that perform the same functions as the base object but which perform one or more of these functions in a different way. For example, you may have a shape object that draws a circle on the screen. By using polymorphism, you can create a shape object that draws a rectangle instead...